Saturday, 6 November 2010

Update: At last!

Just a quick note to those of you following here: Two months on and the PhD thesis is done.  I will continue the updates as of Monday, and will aim to finish the simulation model specification by the 20th November.  Then we can get onto graphics specification.

Just so you can start thinking about it, I'm looking at a 3D freeform model, initially generated from the world heightmap data available from NASA et al. The graphics engine will probably be OGRE3D, for a variety of reasons, mostly because it is (a) portable, (b) powerful and (c) takes a lot of pressure away from me in trying to program the user interface.

If you want to tell me your hopes/dreams in terms of graphics, interacting with the game and anything else, comment on this post and I'll see how I can fit them in, or explain why they will/won't work!

Thanks for your patience!

Fred

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